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Diablo Ex
Lilith's Shadow
228
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Posted - 2013.09.25 13:44:00 -
[1] - Quote
I just noticed something about hybrids that just doesn't make sense, I know "why" it was done, but as for immersion and consistency with weapon descriptions and storyline this just doesn't feel right.
I've gone the "traditional" Caldari way in training Missile skills, and only recently started training gunnery or I might have noticed this much sooner.
Why do the Dual 250mm Hybrid turrets require "Large" ammo? According to the description they are nothing more than a BS twin turret version of the Cruiser 250mm mounts. If that is True shouldn't they use Medium ammo and modify the number of turrets( x 2 ) ? That would make far more sense.... A Naga could then basically be mounting the equivalent of 16 x 250mm rails and use Medium ammo.
Doesn't that make more sense? Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
228
|
Posted - 2013.09.25 13:51:00 -
[2] - Quote
Meiyang Lee wrote:It may make more sense, but they prefered the upscaled medium guns to use Large Ammo to keep it consistent with the other large guns and avoid confusion. :)
Rapid Light launchers are the only exception to that concept as far as I'm aware (unless those rumours about Rapid Heavy Launchers for BS is correct).
Yea, like I said, I know "Why" the Devs chose to use large ammo, but in doing so they kinda broke the weapon description didn't they. Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
229
|
Posted - 2013.09.25 19:40:00 -
[3] - Quote
I'm thinking more along the lines of game mechanics really. I have no issue with 350mm & 425mm both using "Large" ammo, because they are both clearly in the same weapons class. Battleship, Large Bore, Single Barrel.
But... the Dual 250mm is two Cruiser class weapons mounted in a twin turret. They really should be treated in game as what they are... Medium class weapons, just twice as many. I can't see where that could cause any confusion. If anything it would breathe new life into an otherwise mediocre weapon system. Like I said before...
A Naga armed with dual mount 250mm II's with Spike L ( 16 weapons in 8 turrets ) currently produces a base combined 87 DPS
The Ferox armed with 7 x 250mm II's with Spike M ( 7 weapons in 7 turrets ) produces a base combined 129 DPS
A Naga with 2 x 250mm II's per turret with Spike M ( 16 weapons in 8 turrets ) (if they are counted as Cruiser class) would produce a base combined 197 DPS
Clearly, having more gun barrels pointing down range, throwing twice as many projectiles by all reason should be producing more DPS. But that is clearly not the case. A BC using the same caliber weapon systems and with HALF the number of guns, does considerably more DPS than the same caliber weapon mounted 2 per turret on a Battleship? And everybody is Ok with this?
Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
229
|
Posted - 2013.09.25 20:26:00 -
[4] - Quote
Kahega Amielden wrote: It would be unimaginably overpowered for battleships to be able to field 16 bonused medium turrets. The name is just that: a name. You're correct it makes no sense whatsoever from a lore perspective, but if any change is going to happen, it'll be a name change not a mechanics change.
Ok, but a BS sized 250mm turret firing L ammo is doing far less DPS than a Cruiser sized 250mm firing M ammo. What role is these dual mounted 250mm's BS weapons trying to fill? It looks to me that they are near useless, and to me that's a serious Nerf job. Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
229
|
Posted - 2013.09.25 23:46:00 -
[5] - Quote
stoicfaux wrote:I'm going to go on a limb and state that the OP never played "Deus Ex: Invisible War".
Hmmm.... that's a rather shaky limb you just crawled out on. My toon name is a play off the term "Deus Ex", but not the game. Deus Ex Machina is a literary device used my writers to interject plot twists that somehow assist the main characters. Thus my Signature... "I'm not here to fix your problem" meaning that my sudden, unexpected appearance on the scene is usually not a good thing.
Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
230
|
Posted - 2013.09.26 14:04:00 -
[6] - Quote
I don't see allowing Battleship dual turrets to be the equal to their Cruiser weapon counterparts as being "unimaginably overpowered". Seriously, have you at least ran the numbers?
Your telling me that an 8 turret Rokh would be Incredibly Overpowered if it was allowed to have slightly better DPS than a 7 turret Ferox... considering weapon caliber, optimal range, and ammo were the same... WTF ?
And I haven't even pointed out that I also think the Dual Mount 250mm's should fall under "Medium Gunnery" skills. Just saying Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
230
|
Posted - 2013.09.26 15:26:00 -
[7] - Quote
Ahhh.... I sense a disturbance in the Farce.
 Diablo Ex Machina - "I'm not here to fix your problem" |

Diablo Ex
Lilith's Shadow
230
|
Posted - 2013.09.26 17:15:00 -
[8] - Quote
Lloyd Roses wrote:I like the proposal! Just imagine - a cynabal can squeeze around 450dps out of it's turrets in average (4x425), but then - a maelstrom can mount 8 (eight!!!1!) quad 425s! So it would run at 450*8 dps, which would leave it with some 3.600dps!
doing other translations like that might even be better, let's demand our machariels '28x 425s' to deal as much damage each as that 425 would inflict if mounted to a sleipnir. Should be close to 5k dps. Great.
Now, to be fair, I'm only talking base weapon stats here. This does not include hull, role, skill, or implant bonuses. I'm simply pointing out that large battleship weapons that are based on medium cruiser archtypes should be at least getting similar base stats.
I just feel it is a bit out of wack for a "fail fit" BS to have superior weapon stats to one with "legitimate" loadout. Diablo Ex Machina - "I'm not here to fix your problem" |
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